The crew recover from their mimic hunt and have been relaxing a local stop for smugglers, pirates, and other sea folks living off the grid. Things have been tougher on the ocean, as Waterdeep privateers have been making things more difficult for shipping, (Thanks, Uncle Daddy.) Sky Pirates are more frequent in their adventures, the race to rule the skies begins. The crew take some time to explore the islands, meet some coral elementals, and discover a pirate grave.
If you loved the coral elementals and want to use them in your campaign. You can visit the DM’s Guild here to buy the module.
We will keep you all up to date on how this chapter will close out.
Syrinscape Sound Bundles: Waterdeep, A Friendly Tavern, DIA Low Lantern
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