"Grungs, Germs & Steel"
The terror in the jungle are large and undead. It seems Chult has never dealt with its undead infestation. Once those zombies get in, it's just tough to get them out. They're like ants. It has been a harrowing journey so far
"Enter the Breaker of Knees."
It's a heist adventure as Group tries to retrieve their map. Port Nyanzaru can be a dangerous place if you make the wrong enemies, and it seems a Merchant Prince is powerful foe to make. There is still the matter of
"Even Tabaxi get the Zoomies."
The voyage on the river continues as Group A discover that even Tabaxi get the Zoomies when they poop. The weather gets harsh and the jungle gets harsher as everyone has to tuck in for a long storm. They move close
"Map Face Value"
Group B continues to prepare in Port Nyanzaru. They are still trying to seek information, guides, and supplies. Their dino racing adventures have paid off, but will it pay for the trip into the jungle? The harsh truths of Port Nyanzaru will reveal
"What do you call a group of Bi-Pusses?"
Group A discovers more culture and history of Port Nyanzaru. They spend a bit more time preparing before heading into the jungles of Chult. Can they trust their guides? Are they ready for the terrors that live within?
We are starting the second group for Tomb of Annihilation. We start the great experiment with two groups running the same module at the same time. They will be competing for guides, resources, dungeons, and treasure. How is it all going to go? We have
Wiggle, wiggle, wiggle!
Port Nyanzaru has seen strange sights, but the strangest they ever did see was that night with Shep and the wuss as they wiggled the truss, all to the songs of the Bi-Puss-Puss.
There are sentences you thought you'd never write in your life,
Is that for a tomato soup?
It is a new year and a new season. We are tucking into the Tomb of Annihilation and trying to solve the death curse. Welcome to the new season and the new cast for Group A.
Playing the High Elf Rogue,