"Oh, hai Durand"
Group B has finally made it out of Port Nyanzaru, and they have arrived in Fort Belurian. The Flaming Fist from Bauldur's Gate has a fortification in the jungle. They have pulled off a successful heist against Jobal and are getting away with
Zadash is a large and complicated city. There are things afoot in the city streets, and we're still trying to figure out who is going to land where on the spectrum. A few giant rants, and a phase spider later, The Mighty Nein have some
"Grungs, Germs & Steel"
The terror in the jungle are large and undead. It seems Chult has never dealt with its undead infestation. Once those zombies get in, it's just tough to get them out. They're like ants. It has been a harrowing journey so far
Do you hear the people sing? Singing the songs of angry men?
Zadash seems to be a place of haves and have nots. It also seems to be a source of beating drums that sound like they're going to revolt. The Mighty Nein have landed and
"Enter the Breaker of Knees."
It's a heist adventure as Group tries to retrieve their map. Port Nyanzaru can be a dangerous place if you make the wrong enemies, and it seems a Merchant Prince is powerful foe to make. There is still the matter of
It's two episodes for the price of one. We go over Hush and The Gates of Zadash. we also theorize that Zadash is going to go a Les Miserables theme. The elements of revolution are there, and we can see some NPC's tell the story
"Even Tabaxi get the Zoomies."
The voyage on the river continues as Group A discover that even Tabaxi get the Zoomies when they poop. The weather gets harsh and the jungle gets harsher as everyone has to tuck in for a long storm. They move close