“What happened to Shpimoney?”
Take two, annnnnd action. Tarek & The Head Smashers get a reboot at the Tomb of Rath Modar. Their first attempt into the dungeon didn’t end well, and now they get a second kick at the can. How will they fare with new knowledge of the dungeon, and the traps of the first room? How long can they push their luck with constant use of the Wish Spell? The Head Smashers head back into the icy cavern, but will they perish again?
Is the world ready for two Tareks?