18
Dec, 2018
Talking Crit

Brendan and I are back to talk about the last two episodes of Critical Role.  The Boat Fight and the Hag Fight were both intense and dangerous, but for different reasons. We speculate on the alignments of the Mighty Nein, and if Fjord is going

THe Nerds

As the new year rolls around, we get the second half of Star Trek Discovery.  Jon, Lindsay, and Miles talk about what they taught about the first half.  It's not your normal Star Trek, and that's probably a good thing.  It's time to change how

The D&D Podcast

Group B crawls through the third floor in the Tomb of the Nine Gods. They have merged with some trickster gods, they have met Withers, and they have survived some deadly traps.  Their biggest challenge comes when conflicting gods being to try and flex their

Season 3, Episode 16 – The Vault of Wonders

“Hello, old friend”

We were minus one Miles for the session due to VANCAF, but we carried on like the dedicated players we are.  It turns out, that was a giant mistake.  Who knew that Miles/Vondal was the much needed voice of reason in the party.  Things happen in this episode that we thought would ever happen again.  It just goes to show, the Wish spell is both the best and worst things to happen to an adventuring party.  There can be essays written about how Tarek & The Head Smashers use the Wish spell.  For every problem it solves, it creates five new ones.

Remember to let Miles know how much we love him, and how important he is to the group.

Hopefully we’ll return to relative normal insanity when he returns for the next session.

Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.

Written by

My name is Jonny, I’m a writer, photographer, podcaster, all around general nerd. If you love comics, video games, or anything else in the geek-o-sphere. Let's have some fun.

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