17
Oct, 2018
Talking Crit

Let's just jump into it.  It was one of the best episode Critical Role has ever made.  It was crazy, it was fun, it was off the rails and onto sails.  Let us know what you thought, because there's a ton to cover. Question of the

THe Nerds

As the new year rolls around, we get the second half of Star Trek Discovery.  Jon, Lindsay, and Miles talk about what they taught about the first half.  It's not your normal Star Trek, and that's probably a good thing.  It's time to change how

The D&D Podcast

The Tomb of the Nine Gods Group B is missing Eku, Artus Cimber, and Dragonbait.  Omu has become exponentially more dangerous as more adventurers find their way into the city.  With all the puzzle cubes in hand, Alethra, Fenquen, Roe, and Durand make their way to

Season 3, Episode 16 – The Vault of Wonders

“Hello, old friend”

We were minus one Miles for the session due to VANCAF, but we carried on like the dedicated players we are.  It turns out, that was a giant mistake.  Who knew that Miles/Vondal was the much needed voice of reason in the party.  Things happen in this episode that we thought would ever happen again.  It just goes to show, the Wish spell is both the best and worst things to happen to an adventuring party.  There can be essays written about how Tarek & The Head Smashers use the Wish spell.  For every problem it solves, it creates five new ones.

Remember to let Miles know how much we love him, and how important he is to the group.

Hopefully we’ll return to relative normal insanity when he returns for the next session.

Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.

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My name is Jonny, I’m a writer, photographer, podcaster, all around general nerd. If you love comics, video games, or anything else in the geek-o-sphere. Let's have some fun.

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