17
Jul, 2018
Talking Crit

The Mighty Nein have arrived, survived, and thrived in Hupperdook.    What is it about gnomes that makes them hardcore partiers.  They learned some hard truths about drinking in a party town; number one being: Don't drink around pick pockets.  Also, try and avoid fighting

THe Nerds

As the new year rolls around, we get the second half of Star Trek Discovery.  Jon, Lindsay, and Miles talk about what they taught about the first half.  It's not your normal Star Trek, and that's probably a good thing.  It's time to change how

The D&D Podcast

"Welcome to Omu" When you arrive in a new city, you have to make a scene.  Group A excels at making the best scenes upon entering a new city.  Omu lies in waiting as the the adventuring group comes crashing in to find a cure to

Season 3, Episode 13 – The Vault of Wonders

“I go in the room.”

“Noooooooo!”

After dealing with The Knife and putting an old foe to rest, Tarek & The Head Smashers are ready for the Underdark.  They run into some difficulties inside the Ruby of Homecoming; things happen when you have pocket dimensions inside other pocket dimensions.

Once they find their way to the Underdark, they must make contact with Mackenzie Mormont’s contact, Frig.  A little Xvart, and expert in scouting out dungeons and tombs inside the Underdark.  He has a lot of information, but a lot of warnings to share as well.  Illithiches are not a thing to take lightly, and The Head Smashers will have a lot to tackle.

The illustrations are still here, for those that are interested, we will release maps and stats for the Ruby of Homecoming and The Emberbeards.

Don’t forget to subscribe to the D&D Podcast on iTunes or Google Play, leave a rating, a review, and let us know how we’re doing.

Written by

My name is Jonny, I’m a writer, photographer, podcaster, all around general nerd. If you love comics, video games, or anything else in the geek-o-sphere. Let's have some fun.

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