22
Oct, 2018
Talking Crit

Let's just jump into it.  It was one of the best episode Critical Role has ever made.  It was crazy, it was fun, it was off the rails and onto sails.  Let us know what you thought, because there's a ton to cover. Question of the

THe Nerds

As the new year rolls around, we get the second half of Star Trek Discovery.  Jon, Lindsay, and Miles talk about what they taught about the first half.  It's not your normal Star Trek, and that's probably a good thing.  It's time to change how

The D&D Podcast

The Tomb of the Nine Gods Group B is missing Eku, Artus Cimber, and Dragonbait.  Omu has become exponentially more dangerous as more adventurers find their way into the city.  With all the puzzle cubes in hand, Alethra, Fenquen, Roe, and Durand make their way to

Talking Crit Podcast: Vox Machina Goes to Hell

Queue up the AC/DC once more, because we’re on a high way to Hell, did anyone else have that strumming through their head while Vox Machina wandered the streets of Dis?  We got to see a lot, and learn a lot in the Second Level of Hell, and everyone had their think hard hats on for the day.  We also got to see Matthew Mercer create a new language on the fly.  Brendan talks about The Art of Language Innovation as a reference, this book looks rad and should find a way onto your reading lists; especially if you are DM’ing a game and are having language troubles.  If you can come up with the Dothraki, you probably have some good insights into language creation.

Our Question of the Week looks at the devil in the details.  Percy (aka. Freddy,) and Grog (aka. Greg,) have brokered some kind of arrangement with a devil.  As with all deals in hell, the parameters are a bit shady and vague, but it should all work out in the long run, right?  Right?  Vote in our poll, and let us know what you think is going to happen with the deal made between the fiend and Vox Machina.

Shout outs for Critter Art this week go out to some great pieces.  The first being from Alika Gupta, who did a beautiful throwback to the Sun Tree/Tree of Woe from the Briarwood story arc.  The contrast made with the black silhouettes give real punch to the work.  The eyes also guide everyone to examine each outline in detail.  It gets you to get close and investigate who is who.  It is creepy and adorable at the same time.

The second shout out goes to D-Roll3.  Black comic lines can be some of the most beautiful art, and D-Roll3 does an amaizing job of stylizing and modernizing Percy & Vex.  They could be the owners of a speakeasy in the 1920’s or 30’s, and it would still fit the characters style and motivations.  Comic lines done well are beautiful to see, and these are done with some skill and class.

The final shout out goes to C.Monty.  Their art style shows Grog & Vex looking over their trip to Vesrah.  The shading and detail make it so you can feel the sea spray on your face and wind in your hair.  It’s something you expect to see in a story book about Vox Machina.  It’s subtle in the design but, like the others, take a closer look at all the fine elements that put this illustration together, and you will always find something great.

Give these great artists a follow, and let them know what you think of their work.

Don’t forget to subscribe to the podcast for automatic updates and episodes. You can tune in via iTunes or Google Play. If you want to leave a review and a rating, that would help us out a lot; or join along in the fun, and leave a comment or question for us, you can always use #TalkingCrit and we’ll read your questions and comments on the show.

Written by

My name is Jonny, I’m a writer, photographer, podcaster, all around general nerd. If you love comics, video games, or anything else in the geek-o-sphere. Let's have some fun.

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