The adventures of Vox Machina have concluded, and we have a nice episode to tie everything up together. What a long and strange journey it has been. Brendan and I talk about the final conclusion; remember when we thought this was going to be done
Thor Rangnarok hit us all in early November; in classic Nerds fashion, we are talking about it now. We sit down to talk about why the Marvel comedy worked, and what makes it stand out from the rest of the MCU.
If you want to hear
"I can't make decisions, I'm a minor!"
Here we are, the finale. It has been a long time coming, and the Head Smashers are facing off against a old foe. There is nothing left to say, nothing left to do, it's time for the Head Smashers
We have reached the conclusion, and we have laughed, smiled, cried, and wept at the whole campaign. It is shared story telling at its best. It was an epic fight with literal ground breaking mechanics. We got to see guest stars, we got to see
"My Dex is very bad"
The crawl continues, but at lest this time line Tarek & The Head Smashers are still alive. There are two Tareks, there is a nasty tomb of traps in front of them, how will this adventure come to a close? There
"What happened to Shpimoney?"
Take two, annnnnd action. Tarek & The Head Smashers get a reboot at the Tomb of Rath Modar. Their first attempt into the dungeon didn't end well, and now they get a second kick at the can. How will they fare with
"We're not evil, we're disorganized"
Will the real Mackenzie Mormont please stand up? The Head Smashers have freed the actual Mackenzie Mormont, and they have seen inside the Vault of Wonders. However, they must now deal with the rich, Rath Modar. This illusionist has been pulling
"Hello, old friend"
We were minus one Miles for the session due to VANCAF, but we carried on like the dedicated players we are. It turns out, that was a giant mistake. Who knew that Miles/Vondal was the much needed voice of reason in the party.
Well, Hakh, this is new
Every group has a game in D&D that will stand out and be memorable to them. Episode 8 was one of those games. From a DM perspective, it had a bit of everything. The key factor was, everyone was having fun,