The weather is amazing, Spring is in the air, if you live in the northern hemisphere, and what better ways to spend it than by watching some people play Dungeons & Dragons on the internet. The Mighty Nein have left the city and successfully dodged
As the new year rolls around, we get the second half of Star Trek Discovery. Jon, Lindsay, and Miles talk about what they taught about the first half. It's not your normal Star Trek, and that's probably a good thing. It's time to change how
The Queen of Nangalore
Group B delves deeper into the hanging garden of Nangalore, and they are looking to meet the Queen who owns the Gardens. They've already had a run in with some Mantraps, and regardless of Flail Snail Shields, they are in peril of
"Hello, old friend"
We were minus one Miles for the session due to VANCAF, but we carried on like the dedicated players we are. It turns out, that was a giant mistake. Who knew that Miles/Vondal was the much needed voice of reason in the party.
"This is how this is supposed to be."
Tarek & The Head Smashers are venturing into the Underdark. It is time to face off with some mind flayers, but they are not without help. Their small guide, Frigg, is an expert in guiding adventurers to and
"I go in the room."
After dealing with The Knife and putting an old foe to rest, Tarek & The Head Smashers are ready for the Underdark. They run into some difficulties inside the Ruby of Homecoming; things happen when you have pocket dimensions inside other