Brendan and I are back to talk about the last two episodes of Critical Role. The Boat Fight and the Hag Fight were both intense and dangerous, but for different reasons. We speculate on the alignments of the Mighty Nein, and if Fjord is going
Thor Rangnarok hit us all in early November; in classic Nerds fashion, we are talking about it now. We sit down to talk about why the Marvel comedy worked, and what makes it stand out from the rest of the MCU.
If you want to hear
Here we are, The Group A Finale vs. the Atropal. It all comes down to this, it's been almost a full year since they all started in Port Nyanzaru. They have gone through the jungles of Chult, they've made friends with Tabaxi, Grungs, and liches
Group A is having troubles in Omu. They are solving shrines, but they are adding to the size of their camp. Resources are tight, and the twins seem to be hauling in less food. House, Shep, and Milo will have to think of something if
"In Rod We Trust"
Group A has encountered Thayan wizards inside of Omu. Are they the Rebel Alliance wizards, or are they Imperial-we're-all-going-to-kill-you wizards? It's always tough to tell, because Thayan wizards are never forth coming with their personal information.
Omu is slowly revealing more of its
"Nangnang Into the Room"
Group B has successfully not turned to stone, well, they've 75% not turned to stone. They're also looking deeper into Omu and are looking for the Fane of the Night Serpent. Ras'Nsi is still at large, and the Death Curse is still
Group A finds their way to a new shrine. It offers up a challenge that is the toughest yet for the trio, and Orvex. Can they figure out the trickster god's riddle with only a good knife? The adventures in Omu continue, but will
Two shrines down, seven to go; what waits for Group A in the other shrines? Omu is proving to be a challenge to Group A, they've encountered more than they've bargained for. The shrines of the Nine Trickster Gods have more challenges, more dangers, and