Let's just jump into it. It was one of the best episode Critical Role has ever made. It was crazy, it was fun, it was off the rails and onto sails. Let us know what you thought, because there's a ton to cover.
Question of the
As the new year rolls around, we get the second half of Star Trek Discovery. Jon, Lindsay, and Miles talk about what they taught about the first half. It's not your normal Star Trek, and that's probably a good thing. It's time to change how
The Tomb of the Nine Gods
Group B is missing Eku, Artus Cimber, and Dragonbait. Omu has become exponentially more dangerous as more adventurers find their way into the city. With all the puzzle cubes in hand, Alethra, Fenquen, Roe, and Durand make their way to
The Darkest Timeline
Here is the finale. We do some battle royale, we do some closure on these epic level characters, and we have a lead into the new season. It has been three years of adventuring, but it's time for Tarek and the Head Smashers
"I can't make decisions, I'm a minor!"
Here we are, the finale. It has been a long time coming, and the Head Smashers are facing off against a old foe. There is nothing left to say, nothing left to do, it's time for the Head Smashers
"Dolus, stop messing with Schpmoney!"
It's getting colder in the Tomb of Rath Modar. Tarek & The Head Smashers are plunging deeper, encountering more peril and more traps. They run into a strange encounter in the library, and Tarek experiences some major changes again. Vondal is
The One With the Round Table
It's a round table episode. We gathered the players around to talk about the three seasons of the podcast. We go over memories and moments that has brought Tarek & The Head Smashers to where they are right now. We
"My Dex is very bad"
The crawl continues, but at lest this time line Tarek & The Head Smashers are still alive. There are two Tareks, there is a nasty tomb of traps in front of them, how will this adventure come to a close? There
"What happened to Shpimoney?"
Take two, annnnnd action. Tarek & The Head Smashers get a reboot at the Tomb of Rath Modar. Their first attempt into the dungeon didn't end well, and now they get a second kick at the can. How will they fare with
"We're not evil, we're disorganized"
Will the real Mackenzie Mormont please stand up? The Head Smashers have freed the actual Mackenzie Mormont, and they have seen inside the Vault of Wonders. However, they must now deal with the rich, Rath Modar. This illusionist has been pulling
"I'm not a grappler, I'm more of a striker"
Mackenzie Mormont is free, and the Head Smashers have one last place to go. It's time to bring all the Soul Stones together, and keep them in the Vault of Wonders for the greater good. There is
A Two signature policy
Whoah-oh, we're halfway there; Tarek & The Head Smashers (possibly Guardians of the Vale,) have their third soul stone, and have saved Solstice from doom. It's time for another meeting with Mackenzie Mormont, and time to learn more about what they are
A Strange Introduction
What happens when you get shrunk down in size and have to crawl through the decaying body of a dryad? Weird, stuff happens; strange and abstract things happen. It's hard to comprehend the insanity, it's probably best that this is an audio medium,