Let's just jump into it. It was one of the best episode Critical Role has ever made. It was crazy, it was fun, it was off the rails and onto sails. Let us know what you thought, because there's a ton to cover.
Question of the
As the new year rolls around, we get the second half of Star Trek Discovery. Jon, Lindsay, and Miles talk about what they taught about the first half. It's not your normal Star Trek, and that's probably a good thing. It's time to change how
The Tomb of the Nine Gods
Group B is missing Eku, Artus Cimber, and Dragonbait. Omu has become exponentially more dangerous as more adventurers find their way into the city. With all the puzzle cubes in hand, Alethra, Fenquen, Roe, and Durand make their way to
"Omuission of Truth"
It's going to get personal in Omu this week. The camp at the jewellery store has been assaulted, the twins are missing, and the Thayans are nowhere to be seen. Has Omu finally caught up with Group A? It's going to be an
Group A is having troubles in Omu. They are solving shrines, but they are adding to the size of their camp. Resources are tight, and the twins seem to be hauling in less food. House, Shep, and Milo will have to think of something if
"In Rod We Trust"
Group A has encountered Thayan wizards inside of Omu. Are they the Rebel Alliance wizards, or are they Imperial-we're-all-going-to-kill-you wizards? It's always tough to tell, because Thayan wizards are never forth coming with their personal information.
Omu is slowly revealing more of its
Group A finds their way to a new shrine. It offers up a challenge that is the toughest yet for the trio, and Orvex. Can they figure out the trickster god's riddle with only a good knife? The adventures in Omu continue, but will
Two shrines down, seven to go; what waits for Group A in the other shrines? Omu is proving to be a challenge to Group A, they've encountered more than they've bargained for. The shrines of the Nine Trickster Gods have more challenges, more dangers, and
It's a Wonderful Knife
They say every time someone gets shanked, a rogue gains another d6 to their sneak attack damage. Group A is exploring Omu and all the dangers that lie within. They have survived the King of Feathers, and the airship crash, and even
"Welcome to Omu"
When you arrive in a new city, you have to make a scene. Group A excels at making the best scenes upon entering a new city. Omu lies in waiting as the the adventuring group comes crashing in to find a cure to
"I'm King of the World"
Group A has got a problem in the jungle. Well, they have a few problems, but they seem to be concentrated with the undead. More specifically, the undead underneath a crashed airship. It's never just a simple problem with Group A.
"A Medium Pace"
It's time to travel at a medium pace. Group A goes on an adventure in the Aldani Basin. There are dinosaurs abound in the area, but it seems like Group A is heading towards the wreck of an air ship. What will they
"Enter The Snakeman"
Sometimes an NPC just walks into your life and changes everything. Other times, players see an NPC and then change everything for it. In this episode of the Diecast Podcast, Group A expands the world of Carl Snakeman. It's one of those great