Brendan and I are back to talk about the last two episodes of Critical Role. The Boat Fight and the Hag Fight were both intense and dangerous, but for different reasons. We speculate on the alignments of the Mighty Nein, and if Fjord is going
It's a bit late, but it's here. The Wonder Woman Podcast, there was a bit of technical trouble with the recording. We were able to save it, and thank goodness we did. We were blown away by the quality of Wonder Woman. It was the
The Trollskull Trio make it to the Island of the Poo Bash Aboo, and begin to discover all the secrets it holds. They talk with the cult leader, Wrenz, and try to suss out more information about the Idol of Spiritual Conduction. Yozef learns more
What does it mean to love a horse? It means at least one diamond's worth of love, give or take a few thousand gold. Lord Fangorn is dead, and his lair is up for grabs. There's a lot to clean up, what do the
Tarek & The Head Smashers are on the road once more. They've been recruited by Mackenzie Mormont to recover the soul stones of a lich. As a test of their abilities, The Head Smashers are sent to the dwarves town of Granite Bend and
Home again, home again.
We have returned with a brand new season of the D&D Podcast.
Season 3 is here and it is 100% home brew. We jump into the events one year after the Battle at the Well of Dragons. The Head Smashers come back to
Things come to a conclusion in this week's episode of Critical Role. The group takes time to decompress and digest everything that has happened. We get more drinking adventures, as well as delving deep into character back stories. Tary becomes more and more compelling, as
Here is the final part of Season 1. We are getting ready for the Season 3 launch, which happens later this week. There's so much on the horizon. Characters will live, characters will die, and some characters will be changed forever.
Thank you so much for
The Long Road to the End.
We are here, the finale of the D&D Podcast: Hoard of the Dragon Queen. If you have been following along, you know the stories, you know the characters, and it all comes to a fulmination here. We went deep into
It's time for Vox Machina to blow this hellish plane and plow on outta there. It is mission accomplished across all boards, just ignore the destroyed robot parts inter corner there. The Werebear will clean that up, no problem. This was a great conclusion to
Hakh'ing. verb, To bring an NPC within 1 or 2 hit points of life.
The game is afoot. The Head Smashers are inside Castle Naerytar and are looking to push back against the Cult of the Dragon. They have located the Hoard of the Dragon Queen
The Machina has landed, in Hell Jail. The heroes are mid crawl through a hellish prison, but what a lead up to that moment. There were some classic VM tropes in this episode, all from a confused and avoided encounter, a tormented vendor, and something
The Thing in the Garbage
The group infiltrates Castle Naerytar with the help of Snapjaw. They're where the hoard of the dragon queen is being housed, but a castle is a mighty thing to tackle. They must get by the "Thing in the Garbage" that has