Brendan and I are back to talk about the last two episodes of Critical Role. The Boat Fight and the Hag Fight were both intense and dangerous, but for different reasons. We speculate on the alignments of the Mighty Nein, and if Fjord is going
As the new year rolls around, we get the second half of Star Trek Discovery. Jon, Lindsay, and Miles talk about what they taught about the first half. It's not your normal Star Trek, and that's probably a good thing. It's time to change how
Group B crawls through the third floor in the Tomb of the Nine Gods. They have merged with some trickster gods, they have met Withers, and they have survived some deadly traps. Their biggest challenge comes when conflicting gods being to try and flex their
"Hopefully Nothing Bad Happens"
Group B is exploring the ruins of Hisari. What can these ancient Yuan-Ti temples teach them? Does it have some kind of connection to the Death Curse? What does Ras'Nsi and Mezro have to do with any of this? Group B
"Enter the Breaker of Knees."
It's a heist adventure as Group tries to retrieve their map. Port Nyanzaru can be a dangerous place if you make the wrong enemies, and it seems a Merchant Prince is powerful foe to make. There is still the matter of
Is that for a tomato soup?
It is a new year and a new season. We are tucking into the Tomb of Annihilation and trying to solve the death curse. Welcome to the new season and the new cast for Group A.
Playing the High Elf Rogue,
What a trip it has been, 50 episodes of Talking Crit. My apologies in advance, I won't have a lot to say, this head cold is kicking my butt. Regardless, Vox Machina is getting closer to Vecna, and they are proving that epic D&D gets
"We're not evil, we're disorganized"
Will the real Mackenzie Mormont please stand up? The Head Smashers have freed the actual Mackenzie Mormont, and they have seen inside the Vault of Wonders. However, they must now deal with the rich, Rath Modar. This illusionist has been pulling
A Two signature policy
Whoah-oh, we're halfway there; Tarek & The Head Smashers (possibly Guardians of the Vale,) have their third soul stone, and have saved Solstice from doom. It's time for another meeting with Mackenzie Mormont, and time to learn more about what they are
A Strange Introduction
What happens when you get shrunk down in size and have to crawl through the decaying body of a dryad? Weird, stuff happens; strange and abstract things happen. It's hard to comprehend the insanity, it's probably best that this is an audio medium,
Tragedy is something terrible happening to you, comedy is something terrible happening to someone else. The first 40 minutes of Episode 109 was everything that quote was meant to represent. Yes, there was a cubic dong to be awe struck by, but the love potion
"I think I may be on the wrong flying carpet"
It's time to jump into the Feywild. It's a new day, a new reality, and new dangers for Tarek & The Head Smashers. It's time to hit the Green Trail and make their way to the
It's a double episode this week as Vox Machina get into forging the tremels. The Forge Guardian was a mighty solo npc to face, with some interesting fight mechanics, but this all seems to be the undercard for the main event. While the forging of