Let's just jump into it. It was one of the best episode Critical Role has ever made. It was crazy, it was fun, it was off the rails and onto sails. Let us know what you thought, because there's a ton to cover.
Question of the
Thor Rangnarok hit us all in early November; in classic Nerds fashion, we are talking about it now. We sit down to talk about why the Marvel comedy worked, and what makes it stand out from the rest of the MCU.
If you want to hear
"Every Pickin' Has Its Slim"
Group A is still mourning the loss of Orvex; a lover of Omuan lore and really good knives. There is little time to recover as the dungeon still has more laid out for them. Milo searches for the tomb of I'Jin,
"Welcome to Omu"
When you arrive in a new city, you have to make a scene. Group A excels at making the best scenes upon entering a new city. Omu lies in waiting as the the adventuring group comes crashing in to find a cure to
"I'm King of the World"
Group A has got a problem in the jungle. Well, they have a few problems, but they seem to be concentrated with the undead. More specifically, the undead underneath a crashed airship. It's never just a simple problem with Group A.
"A Medium Pace"
It's time to travel at a medium pace. Group A goes on an adventure in the Aldani Basin. There are dinosaurs abound in the area, but it seems like Group A is heading towards the wreck of an air ship. What will they
"Enter The Snakeman"
Sometimes an NPC just walks into your life and changes everything. Other times, players see an NPC and then change everything for it. In this episode of the Diecast Podcast, Group A expands the world of Carl Snakeman. It's one of those great
"Encounters of the Heart"
Group A begins a new journey into the jungle. The Grungs of Drungrungalung have given their blessing to the Omen Bearers/Almond Bears, and they continue to search for answers. They are headed to the Heart of Ubtao, but know little about this
"I respect you. Hyuuugh!"
It's the weekend after Easter, our apologies for being a little late. We're back in the Grung filled jungle (The Grungle?) and Group A has the task of deceiving and entire city to make a fake god come to life. Ya know,
"Grungs, Germs & Steel"
The terror in the jungle are large and undead. It seems Chult has never dealt with its undead infestation. Once those zombies get in, it's just tough to get them out. They're like ants. It has been a harrowing journey so far
"Even Tabaxi get the Zoomies."
The voyage on the river continues as Group A discover that even Tabaxi get the Zoomies when they poop. The weather gets harsh and the jungle gets harsher as everyone has to tuck in for a long storm. They move close
"What do you call a group of Bi-Pusses?"
Group A discovers more culture and history of Port Nyanzaru. They spend a bit more time preparing before heading into the jungles of Chult. Can they trust their guides? Are they ready for the terrors that live within?
Wiggle, wiggle, wiggle!
Port Nyanzaru has seen strange sights, but the strangest they ever did see was that night with Shep and the wuss as they wiggled the truss, all to the songs of the Bi-Puss-Puss.
There are sentences you thought you'd never write in your life,