Group A finds their way to a new shrine. It offers up a challenge that is the toughest yet for the trio, and Orvex. Can they figure out the trickster god's riddle with only a good knife? The adventures in Omu continue, but will
Two shrines down, seven to go; what waits for Group A in the other shrines? Omu is proving to be a challenge to Group A, they've encountered more than they've bargained for. The shrines of the Nine Trickster Gods have more challenges, more dangers, and
It's a Wonderful Knife
They say every time someone gets shanked, a rogue gains another d6 to their sneak attack damage. Group A is exploring Omu and all the dangers that lie within. They have survived the King of Feathers, and the airship crash, and even
"Welcome to Omu"
When you arrive in a new city, you have to make a scene. Group A excels at making the best scenes upon entering a new city. Omu lies in waiting as the the adventuring group comes crashing in to find a cure to
"I'm King of the World"
Group A has got a problem in the jungle. Well, they have a few problems, but they seem to be concentrated with the undead. More specifically, the undead underneath a crashed airship. It's never just a simple problem with Group A.
"A Medium Pace"
It's time to travel at a medium pace. Group A goes on an adventure in the Aldani Basin. There are dinosaurs abound in the area, but it seems like Group A is heading towards the wreck of an air ship. What will they
"Enter The Snakeman"
Sometimes an NPC just walks into your life and changes everything. Other times, players see an NPC and then change everything for it. In this episode of the Diecast Podcast, Group A expands the world of Carl Snakeman. It's one of those great
"Encounters of the Heart"
Group A begins a new journey into the jungle. The Grungs of Drungrungalung have given their blessing to the Omen Bearers/Almond Bears, and they continue to search for answers. They are headed to the Heart of Ubtao, but know little about this
"What do you call a group of Bi-Pusses?"
Group A discovers more culture and history of Port Nyanzaru. They spend a bit more time preparing before heading into the jungles of Chult. Can they trust their guides? Are they ready for the terrors that live within?
Wiggle, wiggle, wiggle!
Port Nyanzaru has seen strange sights, but the strangest they ever did see was that night with Shep and the wuss as they wiggled the truss, all to the songs of the Bi-Puss-Puss.
There are sentences you thought you'd never write in your life,