It's a hot one out there. Life is pretty hectic, so we don't have a lot of postings to talk to you about. Here is the new episode on the new sound gear.Once the summer calms down a bit, we will be back full tilt.
The Mighty Nein have arrived, survived, and thrived in Hupperdook. What is it about gnomes that makes them hardcore partiers. They learned some hard truths about drinking in a party town; number one being: Don't drink around pick pockets. Also, try and avoid fighting
The Mighty Nein are mighty good at seeking revenge, sort of. They went back for the venom troll and got justice for stealing their gold, uh I mean, for killing their guide. That's why they went back right? With their first objective down, they headed
It's a double episode as we talk about a guest player, a new NPC bird, and some inter-group controversy. We also take a closer look at at Fjord's past, and the stories he has told us. Curious, no one did an insight check to see
It's a journey out of Zadash as The Mighty Nein make north, away from the city, away from the conflict, away from conscription -we think? The group had some time to talk and catch up, it's only been three weeks since they met. They also
The weather is amazing, Spring is in the air, if you live in the northern hemisphere, and what better ways to spend it than by watching some people play Dungeons & Dragons on the internet. The Mighty Nein have left the city and successfully dodged
The Harvest Festival was a roaring success. We had games, we had shenanigans, and we had organized combat. We also had some major plot points dropped in the middle of the festival. Some Critters have come up with the theory that Matt likes to do