The group will bend, but they will not break. There have been some tense moments for the Mighty Nein in the past few weeks. They're still cursing their bonds together, but it is not coming easy. In reality, D&D reality, it's only been about 10
It's great to finally have Peter Parker home with Marvel.
The Nerds sit down to talk about the friendly neighbourhood Spider-Man flying back into the MCU. We all loved the tease we got with Captain America: Civil War, and now we get the full Spidey treatment.
"Gambling With Friends"
It's adventure times with pirates and sea hags, what could possibly go wrong? Group B is finally into the jungle with this episode, with taking a quick stop over for some beach time fun. We get to learn more about the group, we
We have reached the conclusion, and we have laughed, smiled, cried, and wept at the whole campaign. It is shared story telling at its best. It was an epic fight with literal ground breaking mechanics. We got to see guest stars, we got to see
The One With the Round Table
It's a round table episode. We gathered the players around to talk about the three seasons of the podcast. We go over memories and moments that has brought Tarek & The Head Smashers to where they are right now. We
This is it, the calm before the storm. The lead up fight to the main event, and the contenders are getting ready in the wings. You can feel it in the air, the finale is coming. A lot of us are still trying to get
"My Dex is very bad"
The crawl continues, but at lest this time line Tarek & The Head Smashers are still alive. There are two Tareks, there is a nasty tomb of traps in front of them, how will this adventure come to a close? There
What a trip it has been, 50 episodes of Talking Crit. My apologies in advance, I won't have a lot to say, this head cold is kicking my butt. Regardless, Vox Machina is getting closer to Vecna, and they are proving that epic D&D gets
"What happened to Shpimoney?"
Take two, annnnnd action. Tarek & The Head Smashers get a reboot at the Tomb of Rath Modar. Their first attempt into the dungeon didn't end well, and now they get a second kick at the can. How will they fare with
The march through the titan continues, and more traps and combat lay in wait for Vox Machina. There is that feeling of conclusion looming over head for the group. Not all ends are good; not all ends are bad, but there must always be a
"We're not evil, we're disorganized"
Will the real Mackenzie Mormont please stand up? The Head Smashers have freed the actual Mackenzie Mormont, and they have seen inside the Vault of Wonders. However, they must now deal with the rich, Rath Modar. This illusionist has been pulling
"I'm not a grappler, I'm more of a striker"
Mackenzie Mormont is free, and the Head Smashers have one last place to go. It's time to bring all the Soul Stones together, and keep them in the Vault of Wonders for the greater good. There is
A Two signature policy
Whoah-oh, we're halfway there; Tarek & The Head Smashers (possibly Guardians of the Vale,) have their third soul stone, and have saved Solstice from doom. It's time for another meeting with Mackenzie Mormont, and time to learn more about what they are