It's a double episode as we talk about a guest player, a new NPC bird, and some inter-group controversy. We also take a closer look at at Fjord's past, and the stories he has told us. Curious, no one did an insight check to see
It's great to finally have Peter Parker home with Marvel.
The Nerds sit down to talk about the friendly neighbourhood Spider-Man flying back into the MCU. We all loved the tease we got with Captain America: Civil War, and now we get the full Spidey treatment.
The Heist of Nangalore
You would think that one encounter with a medusa would be enough, unless you belong to Group B. Then it becomes a challenge. Can they pull off a heist under the watchful stone causing eyes of a monstrosity? We're going to find
"I can't make decisions, I'm a minor!"
Here we are, the finale. It has been a long time coming, and the Head Smashers are facing off against a old foe. There is nothing left to say, nothing left to do, it's time for the Head Smashers
"Dolus, stop messing with Schpmoney!"
It's getting colder in the Tomb of Rath Modar. Tarek & The Head Smashers are plunging deeper, encountering more peril and more traps. They run into a strange encounter in the library, and Tarek experiences some major changes again. Vondal is
We have reached the conclusion, and we have laughed, smiled, cried, and wept at the whole campaign. It is shared story telling at its best. It was an epic fight with literal ground breaking mechanics. We got to see guest stars, we got to see
The One With the Round Table
It's a round table episode. We gathered the players around to talk about the three seasons of the podcast. We go over memories and moments that has brought Tarek & The Head Smashers to where they are right now. We
This is it, the calm before the storm. The lead up fight to the main event, and the contenders are getting ready in the wings. You can feel it in the air, the finale is coming. A lot of us are still trying to get
"My Dex is very bad"
The crawl continues, but at lest this time line Tarek & The Head Smashers are still alive. There are two Tareks, there is a nasty tomb of traps in front of them, how will this adventure come to a close? There
What a trip it has been, 50 episodes of Talking Crit. My apologies in advance, I won't have a lot to say, this head cold is kicking my butt. Regardless, Vox Machina is getting closer to Vecna, and they are proving that epic D&D gets
"What happened to Shpimoney?"
Take two, annnnnd action. Tarek & The Head Smashers get a reboot at the Tomb of Rath Modar. Their first attempt into the dungeon didn't end well, and now they get a second kick at the can. How will they fare with
The march through the titan continues, and more traps and combat lay in wait for Vox Machina. There is that feeling of conclusion looming over head for the group. Not all ends are good; not all ends are bad, but there must always be a
"We're not evil, we're disorganized"
Will the real Mackenzie Mormont please stand up? The Head Smashers have freed the actual Mackenzie Mormont, and they have seen inside the Vault of Wonders. However, they must now deal with the rich, Rath Modar. This illusionist has been pulling