This will be a quick one this week. There is a lot happening, we are in the middle of a sound upgrade, which means learning a whole bunch of new gear. We are also trying to close out Season 4 of the Diecast Podcast, as
It's great to finally have Peter Parker home with Marvel.
The Nerds sit down to talk about the friendly neighbourhood Spider-Man flying back into the MCU. We all loved the tease we got with Captain America: Civil War, and now we get the full Spidey treatment.
"Bad News, Real Bad News"
It's ambush o'clock, and the Yuan-Ti are the ones keeping time. Group B has fallen victim to an ambush outside the temple of I'Jin the Trickster God of Almirajs. Things do not go well for the group as they get separated
We are back everyone, and there is a new campaign for us to roll up and keep us safe, relatively safe; okay, maybe not safe at all, but it feels good to being a new campaign. We got a new location, a new cast of
The adventures of Vox Machina have concluded, and we have a nice episode to tie everything up together. What a long and strange journey it has been. Brendan and I talk about the final conclusion; remember when we thought this was going to be done
"I can't make decisions, I'm a minor!"
Here we are, the finale. It has been a long time coming, and the Head Smashers are facing off against a old foe. There is nothing left to say, nothing left to do, it's time for the Head Smashers
"Dolus, stop messing with Schpmoney!"
It's getting colder in the Tomb of Rath Modar. Tarek & The Head Smashers are plunging deeper, encountering more peril and more traps. They run into a strange encounter in the library, and Tarek experiences some major changes again. Vondal is
We have reached the conclusion, and we have laughed, smiled, cried, and wept at the whole campaign. It is shared story telling at its best. It was an epic fight with literal ground breaking mechanics. We got to see guest stars, we got to see
The One With the Round Table
It's a round table episode. We gathered the players around to talk about the three seasons of the podcast. We go over memories and moments that has brought Tarek & The Head Smashers to where they are right now. We
This is it, the calm before the storm. The lead up fight to the main event, and the contenders are getting ready in the wings. You can feel it in the air, the finale is coming. A lot of us are still trying to get
"My Dex is very bad"
The crawl continues, but at lest this time line Tarek & The Head Smashers are still alive. There are two Tareks, there is a nasty tomb of traps in front of them, how will this adventure come to a close? There
What a trip it has been, 50 episodes of Talking Crit. My apologies in advance, I won't have a lot to say, this head cold is kicking my butt. Regardless, Vox Machina is getting closer to Vecna, and they are proving that epic D&D gets
"What happened to Shpimoney?"
Take two, annnnnd action. Tarek & The Head Smashers get a reboot at the Tomb of Rath Modar. Their first attempt into the dungeon didn't end well, and now they get a second kick at the can. How will they fare with