It was a helluva episode last week. There was a lot to tackle and digest. We will do our best to go over our feelings, and see if we can help everyone process their feelings. Mollymauk, what a great character, and what a journey he
Family will always give you trouble, it is a constant through the universe. In James' Gunn's Guardians of the Galaxy Volume 2, we get that in galactic spades. The Nerds review what happened in the movie, and why Volume 2 made Volume 1 a better
The Tomb of the Nine Gods
Group B is missing Eku, Artus Cimber, and Dragonbait. Omu has become exponentially more dangerous as more adventurers find their way into the city. With all the puzzle cubes in hand, Alethra, Fenquen, Roe, and Durand make their way to
"I respect you. Hyuuugh!"
It's the weekend after Easter, our apologies for being a little late. We're back in the Grung filled jungle (The Grungle?) and Group A has the task of deceiving and entire city to make a fake god come to life. Ya know,
"Oh, hai Durand"
Group B has finally made it out of Port Nyanzaru, and they have arrived in Fort Belurian. The Flaming Fist from Bauldur's Gate has a fortification in the jungle. They have pulled off a successful heist against Jobal and are getting away with
Zadash is a large and complicated city. There are things afoot in the city streets, and we're still trying to figure out who is going to land where on the spectrum. A few giant rants, and a phase spider later, The Mighty Nein have some
"Grungs, Germs & Steel"
The terror in the jungle are large and undead. It seems Chult has never dealt with its undead infestation. Once those zombies get in, it's just tough to get them out. They're like ants. It has been a harrowing journey so far
Do you hear the people sing? Singing the songs of angry men?
Zadash seems to be a place of haves and have nots. It also seems to be a source of beating drums that sound like they're going to revolt. The Mighty Nein have landed and
"Enter the Breaker of Knees."
It's a heist adventure as Group tries to retrieve their map. Port Nyanzaru can be a dangerous place if you make the wrong enemies, and it seems a Merchant Prince is powerful foe to make. There is still the matter of
It's two episodes for the price of one. We go over Hush and The Gates of Zadash. we also theorize that Zadash is going to go a Les Miserables theme. The elements of revolution are there, and we can see some NPC's tell the story
"Even Tabaxi get the Zoomies."
The voyage on the river continues as Group A discover that even Tabaxi get the Zoomies when they poop. The weather gets harsh and the jungle gets harsher as everyone has to tuck in for a long storm. They move close
"Map Face Value"
Group B continues to prepare in Port Nyanzaru. They are still trying to seek information, guides, and supplies. Their dino racing adventures have paid off, but will it pay for the trip into the jungle? The harsh truths of Port Nyanzaru will reveal
We are well into a dungeon crawl, and the new group is getting their feet wet, burnt, crushed, they have some foot stuff happening, and not all of it's great. We discuss where we think the group is headed, and what is brewing as an