Brendan and I are back to talk about the last two episodes of Critical Role. The Boat Fight and the Hag Fight were both intense and dangerous, but for different reasons. We speculate on the alignments of the Mighty Nein, and if Fjord is going
It's a bit late, but it's here. The Wonder Woman Podcast, there was a bit of technical trouble with the recording. We were able to save it, and thank goodness we did. We were blown away by the quality of Wonder Woman. It was the
The trio is recovering from a fight with the Xanathar's Guild and are trying to figure out what happened to Floon. The City Watch has come in and cordoned off the area, while detaining the group.
What do the Xanathar's want with Floon? Where did they
"Welcome to Omu"
When you arrive in a new city, you have to make a scene. Group A excels at making the best scenes upon entering a new city. Omu lies in waiting as the the adventuring group comes crashing in to find a cure to
The Mighty Nein have arrived, survived, and thrived in Hupperdook. What is it about gnomes that makes them hardcore partiers. They learned some hard truths about drinking in a party town; number one being: Don't drink around pick pockets. Also, try and avoid fighting
The Shadow in the Heart
Group B have acquired the Black Orchid, and they are ready to complete the ceremony to help them travel to Omu. They say their final goodbyes to Dungar and Mercy, parting with what now feels like family. However, they have new
The Heist of Nangalore
You would think that one encounter with a medusa would be enough, unless you belong to Group B. Then it becomes a challenge. Can they pull off a heist under the watchful stone causing eyes of a monstrosity? We're going to find
The Mighty Nein are mighty good at seeking revenge, sort of. They went back for the venom troll and got justice for stealing their gold, uh I mean, for killing their guide. That's why they went back right? With their first objective down, they headed
"I'm King of the World"
Group A has got a problem in the jungle. Well, they have a few problems, but they seem to be concentrated with the undead. More specifically, the undead underneath a crashed airship. It's never just a simple problem with Group A.
It's a double episode as we talk about a guest player, a new NPC bird, and some inter-group controversy. We also take a closer look at at Fjord's past, and the stories he has told us. Curious, no one did an insight check to see
"The Smell of Ham"
Group B continues their rest in Kir Sabal. While Group A camps it out in the Aldani Basin, Group B is making friends and learning more about Chult with the bird people. It's a welcome bit of rest as they can relax
"A Medium Pace"
It's time to travel at a medium pace. Group A goes on an adventure in the Aldani Basin. There are dinosaurs abound in the area, but it seems like Group A is heading towards the wreck of an air ship. What will they
It's a journey out of Zadash as The Mighty Nein make north, away from the city, away from the conflict, away from conscription -we think? The group had some time to talk and catch up, it's only been three weeks since they met. They also