The Mighty Nein have arrived, survived, and thrived in Hupperdook. What is it about gnomes that makes them hardcore partiers. They learned some hard truths about drinking in a party town; number one being: Don't drink around pick pockets. Also, try and avoid fighting
It's a bit late, but it's here. The Wonder Woman Podcast, there was a bit of technical trouble with the recording. We were able to save it, and thank goodness we did. We were blown away by the quality of Wonder Woman. It was the
"Nangnang Into the Room"
Group B has successfully not turned to stone, well, they've 75% not turned to stone. They're also looking deeper into Omu and are looking for the Fane of the Night Serpent. Ras'Nsi is still at large, and the Death Curse is still
The group will bend, but they will not break. There have been some tense moments for the Mighty Nein in the past few weeks. They're still cursing their bonds together, but it is not coming easy. In reality, D&D reality, it's only been about 10
"Gambling With Friends"
It's adventure times with pirates and sea hags, what could possibly go wrong? Group B is finally into the jungle with this episode, with taking a quick stop over for some beach time fun. We get to learn more about the group, we
It has been a jammed packed couple of episodes. There was a little bit of everything to be had. There was a little comedy, a little political drama, a little social commentary, a little bit of internal group drama, and a little bit of a
"I respect you. Hyuuugh!"
It's the weekend after Easter, our apologies for being a little late. We're back in the Grung filled jungle (The Grungle?) and Group A has the task of deceiving and entire city to make a fake god come to life. Ya know,
"Oh, hai Durand"
Group B has finally made it out of Port Nyanzaru, and they have arrived in Fort Belurian. The Flaming Fist from Bauldur's Gate has a fortification in the jungle. They have pulled off a successful heist against Jobal and are getting away with
Zadash is a large and complicated city. There are things afoot in the city streets, and we're still trying to figure out who is going to land where on the spectrum. A few giant rants, and a phase spider later, The Mighty Nein have some
"Grungs, Germs & Steel"
The terror in the jungle are large and undead. It seems Chult has never dealt with its undead infestation. Once those zombies get in, it's just tough to get them out. They're like ants. It has been a harrowing journey so far
Do you hear the people sing? Singing the songs of angry men?
Zadash seems to be a place of haves and have nots. It also seems to be a source of beating drums that sound like they're going to revolt. The Mighty Nein have landed and
"Enter the Breaker of Knees."
It's a heist adventure as Group tries to retrieve their map. Port Nyanzaru can be a dangerous place if you make the wrong enemies, and it seems a Merchant Prince is powerful foe to make. There is still the matter of
It's two episodes for the price of one. We go over Hush and The Gates of Zadash. we also theorize that Zadash is going to go a Les Miserables theme. The elements of revolution are there, and we can see some NPC's tell the story