The weather is amazing, Spring is in the air, if you live in the northern hemisphere, and what better ways to spend it than by watching some people play Dungeons & Dragons on the internet. The Mighty Nein have left the city and successfully dodged
Family will always give you trouble, it is a constant through the universe. In James' Gunn's Guardians of the Galaxy Volume 2, we get that in galactic spades. The Nerds review what happened in the movie, and why Volume 2 made Volume 1 a better
"The Smell of Ham"
Group B continues their rest in Kir Sabal. While Group A camps it out in the Aldani Basin, Group B is making friends and learning more about Chult with the bird people. It's a welcome bit of rest as they can relax
We are back everyone, and there is a new campaign for us to roll up and keep us safe, relatively safe; okay, maybe not safe at all, but it feels good to being a new campaign. We got a new location, a new cast of
The adventures of Vox Machina have concluded, and we have a nice episode to tie everything up together. What a long and strange journey it has been. Brendan and I talk about the final conclusion; remember when we thought this was going to be done
"I can't make decisions, I'm a minor!"
Here we are, the finale. It has been a long time coming, and the Head Smashers are facing off against a old foe. There is nothing left to say, nothing left to do, it's time for the Head Smashers
"Dolus, stop messing with Schpmoney!"
It's getting colder in the Tomb of Rath Modar. Tarek & The Head Smashers are plunging deeper, encountering more peril and more traps. They run into a strange encounter in the library, and Tarek experiences some major changes again. Vondal is
We have reached the conclusion, and we have laughed, smiled, cried, and wept at the whole campaign. It is shared story telling at its best. It was an epic fight with literal ground breaking mechanics. We got to see guest stars, we got to see
The One With the Round Table
It's a round table episode. We gathered the players around to talk about the three seasons of the podcast. We go over memories and moments that has brought Tarek & The Head Smashers to where they are right now. We
This is it, the calm before the storm. The lead up fight to the main event, and the contenders are getting ready in the wings. You can feel it in the air, the finale is coming. A lot of us are still trying to get
"My Dex is very bad"
The crawl continues, but at lest this time line Tarek & The Head Smashers are still alive. There are two Tareks, there is a nasty tomb of traps in front of them, how will this adventure come to a close? There
What a trip it has been, 50 episodes of Talking Crit. My apologies in advance, I won't have a lot to say, this head cold is kicking my butt. Regardless, Vox Machina is getting closer to Vecna, and they are proving that epic D&D gets
"What happened to Shpimoney?"
Take two, annnnnd action. Tarek & The Head Smashers get a reboot at the Tomb of Rath Modar. Their first attempt into the dungeon didn't end well, and now they get a second kick at the can. How will they fare with