Brendan and I are back to talk about the last two episodes of Critical Role. The Boat Fight and the Hag Fight were both intense and dangerous, but for different reasons. We speculate on the alignments of the Mighty Nein, and if Fjord is going
It's a bit late, but it's here. The Wonder Woman Podcast, there was a bit of technical trouble with the recording. We were able to save it, and thank goodness we did. We were blown away by the quality of Wonder Woman. It was the
The trio head down to the Dock Ward to investigate the elven murders, and they have to act as body guards for the Dungsweepers Guild. Trollskull Manor still needs to be repaired, and all this before the Wintershield Party.
How will they pay for the bills?
"Hopefully Nothing Bad Happens"
Group B is exploring the ruins of Hisari. What can these ancient Yuan-Ti temples teach them? Does it have some kind of connection to the Death Curse? What does Ras'Nsi and Mezro have to do with any of this? Group B
It is a busy week for us, so this weeks episode will be a special Critter focused show. The art was so good this week, we felt we had to give recognition to the amazing work that was done. Let's just into all the great
What a wearied web we've weaved for Mollymauk. A past life long left for dead, and a new life to build from the literal ground up. We got a ton of backstory for one of our beloved Tieflings. We also got some surprising news from
Group B continues their trek into the jungle. They have nearly died a few times over, but their guide, Eku, has them in good hands. There is some discussion about what it means to protect the jungle. What are the motives of everyone in
The group will bend, but they will not break. There have been some tense moments for the Mighty Nein in the past few weeks. They're still cursing their bonds together, but it is not coming easy. In reality, D&D reality, it's only been about 10
"Gambling With Friends"
It's adventure times with pirates and sea hags, what could possibly go wrong? Group B is finally into the jungle with this episode, with taking a quick stop over for some beach time fun. We get to learn more about the group, we
It has been a jammed packed couple of episodes. There was a little bit of everything to be had. There was a little comedy, a little political drama, a little social commentary, a little bit of internal group drama, and a little bit of a
"I respect you. Hyuuugh!"
It's the weekend after Easter, our apologies for being a little late. We're back in the Grung filled jungle (The Grungle?) and Group A has the task of deceiving and entire city to make a fake god come to life. Ya know,
"Oh, hai Durand"
Group B has finally made it out of Port Nyanzaru, and they have arrived in Fort Belurian. The Flaming Fist from Bauldur's Gate has a fortification in the jungle. They have pulled off a successful heist against Jobal and are getting away with
Zadash is a large and complicated city. There are things afoot in the city streets, and we're still trying to figure out who is going to land where on the spectrum. A few giant rants, and a phase spider later, The Mighty Nein have some