Episode 68 is here. We're covering the last two weeks as we look at puzzles on a podcast or stream. We also look at what the M9 have been up to, and some more of the subtle clues hidden in plain sight. Are Brendan and
The Nerds huddle together around the fireplace to celebrate Luke Cage Day, while warming themselves in the healthy glow of Marvel, they talk about the coming of fall. They talk about the job The CW has in front of them with four awesome super hero
Two shrines down, seven to go; what waits for Group A in the other shrines? Omu is proving to be a challenge to Group A, they've encountered more than they've bargained for. The shrines of the Nine Trickster Gods have more challenges, more dangers, and
The Long Road to the End.
We are here, the finale of the D&D Podcast: Hoard of the Dragon Queen. If you have been following along, you know the stories, you know the characters, and it all comes to a fulmination here. We went deep into
It's time for Vox Machina to blow this hellish plane and plow on outta there. It is mission accomplished across all boards, just ignore the destroyed robot parts inter corner there. The Werebear will clean that up, no problem. This was a great conclusion to
Dealing with the Devil
The heroes are close to their goal. The Hoard of the Dragon Queen has been cut off from the cult. Rezmir the Black is on the run. Tarek and the Headsmashers are in control of Castle Naerytar. They only have Rezir the
Hakh'ing. verb, To bring an NPC within 1 or 2 hit points of life.
The game is afoot. The Head Smashers are inside Castle Naerytar and are looking to push back against the Cult of the Dragon. They have located the Hoard of the Dragon Queen
The Machina has landed, in Hell Jail. The heroes are mid crawl through a hellish prison, but what a lead up to that moment. There were some classic VM tropes in this episode, all from a confused and avoided encounter, a tormented vendor, and something
The Thing in the Garbage
The group infiltrates Castle Naerytar with the help of Snapjaw. They're where the hoard of the dragon queen is being housed, but a castle is a mighty thing to tackle. They must get by the "Thing in the Garbage" that has
Cry Freedom II
The adventurers discover the hoard of the dragon queen is being smuggled to an ancient castle. The money is constantly on the move, while the dogged heroes pursue it. Paela strikes off on her own adventure, armed with only her fists and a
Queue up the AC/DC once more, because we're on a high way to Hell, did anyone else have that strumming through their head while Vox Machina wandered the streets of Dis? We got to see a lot, and learn a lot in the Second Level
Lessons in Litigation
Waterdeep, where dreams come true, and business partners may put you in the ground. The group spends some time in the city gathering info on the cultists; while dealing with a thorn in their side, the group seeks enlightenment from Vondal's church.
Revenge is a dish best served cold
The heroes survived the assassination attempt, and now they pursue the Cult of the Dragon north towards Waterdeep. They are on the last leg of the journey, tracking down the hoard of the dragon queen, but can they survive