It's a journey out of Zadash as The Mighty Nein make north, away from the city, away from the conflict, away from conscription -we think? The group had some time to talk and catch up, it's only been three weeks since they met. They also
It's a bit late, but it's here. The Wonder Woman Podcast, there was a bit of technical trouble with the recording. We were able to save it, and thank goodness we did. We were blown away by the quality of Wonder Woman. It was the
"I'm King of the World"
Group A has got a problem in the jungle. Well, they have a few problems, but they seem to be concentrated with the undead. More specifically, the undead underneath a crashed airship. It's never just a simple problem with Group A.
"Enter the Breaker of Knees."
It's a heist adventure as Group tries to retrieve their map. Port Nyanzaru can be a dangerous place if you make the wrong enemies, and it seems a Merchant Prince is powerful foe to make. There is still the matter of
It's two episodes for the price of one. We go over Hush and The Gates of Zadash. we also theorize that Zadash is going to go a Les Miserables theme. The elements of revolution are there, and we can see some NPC's tell the story
"Even Tabaxi get the Zoomies."
The voyage on the river continues as Group A discover that even Tabaxi get the Zoomies when they poop. The weather gets harsh and the jungle gets harsher as everyone has to tuck in for a long storm. They move close
"Map Face Value"
Group B continues to prepare in Port Nyanzaru. They are still trying to seek information, guides, and supplies. Their dino racing adventures have paid off, but will it pay for the trip into the jungle? The harsh truths of Port Nyanzaru will reveal
We are well into a dungeon crawl, and the new group is getting their feet wet, burnt, crushed, they have some foot stuff happening, and not all of it's great. We discuss where we think the group is headed, and what is brewing as an
"What do you call a group of Bi-Pusses?"
Group A discovers more culture and history of Port Nyanzaru. They spend a bit more time preparing before heading into the jungles of Chult. Can they trust their guides? Are they ready for the terrors that live within?
It's going to be a quick one this week, due to head colds and sore throats. Let's jump right into the question as we can get ready for Thursday.
We hope you all have a safe and happy week. We'll be live tweeting on Thursday to
We are starting the second group for Tomb of Annihilation. We start the great experiment with two groups running the same module at the same time. They will be competing for guides, resources, dungeons, and treasure. How is it all going to go? We have
Ding dong, the toad is dead, the toad is dead. Dungeons & Dragons gets to be a weird place sometimes. Another episode is in the bag for Critical Role, and this one was the start of something awesome. You could see the foundation being laid,
Wiggle, wiggle, wiggle!
Port Nyanzaru has seen strange sights, but the strangest they ever did see was that night with Shep and the wuss as they wiggled the truss, all to the songs of the Bi-Puss-Puss.
There are sentences you thought you'd never write in your life,