Let's just jump into it. It was one of the best episode Critical Role has ever made. It was crazy, it was fun, it was off the rails and onto sails. Let us know what you thought, because there's a ton to cover.
Question of the
As the new year rolls around, we get the second half of Star Trek Discovery. Jon, Lindsay, and Miles talk about what they taught about the first half. It's not your normal Star Trek, and that's probably a good thing. It's time to change how
The Tomb of the Nine Gods
Group B is missing Eku, Artus Cimber, and Dragonbait. Omu has become exponentially more dangerous as more adventurers find their way into the city. With all the puzzle cubes in hand, Alethra, Fenquen, Roe, and Durand make their way to
Tarek & The Head Smashers are on the road once more. They've been recruited by Mackenzie Mormont to recover the soul stones of a lich. As a test of their abilities, The Head Smashers are sent to the dwarves town of Granite Bend and
Home again, home again.
We have returned with a brand new season of the D&D Podcast.
Season 3 is here and it is 100% home brew. We jump into the events one year after the Battle at the Well of Dragons. The Head Smashers come back to
Things come to a conclusion in this week's episode of Critical Role. The group takes time to decompress and digest everything that has happened. We get more drinking adventures, as well as delving deep into character back stories. Tary becomes more and more compelling, as
Here is the final part of Season 1. We are getting ready for the Season 3 launch, which happens later this week. There's so much on the horizon. Characters will live, characters will die, and some characters will be changed forever.
Thank you so much for
The Long Road to the End.
We are here, the finale of the D&D Podcast: Hoard of the Dragon Queen. If you have been following along, you know the stories, you know the characters, and it all comes to a fulmination here. We went deep into
It's time for Vox Machina to blow this hellish plane and plow on outta there. It is mission accomplished across all boards, just ignore the destroyed robot parts inter corner there. The Werebear will clean that up, no problem. This was a great conclusion to
Dealing with the Devil
The heroes are close to their goal. The Hoard of the Dragon Queen has been cut off from the cult. Rezmir the Black is on the run. Tarek and the Headsmashers are in control of Castle Naerytar. They only have Rezir the
Hakh'ing. verb, To bring an NPC within 1 or 2 hit points of life.
The game is afoot. The Head Smashers are inside Castle Naerytar and are looking to push back against the Cult of the Dragon. They have located the Hoard of the Dragon Queen
The Machina has landed, in Hell Jail. The heroes are mid crawl through a hellish prison, but what a lead up to that moment. There were some classic VM tropes in this episode, all from a confused and avoided encounter, a tormented vendor, and something